

Fans will be able to judge whether it is a worthy successor once more details about Bomb Rush Cyberfunk emerge, hopefully in the near future. Bomb Rush Cyberfunk looks incredibly similar to Jet Set Radio thanks to its ‘90s fashion sense, cel-shaded aesthetic, and picture of free-spirited rebellion. Given that the announcement has over 100,000 likes at the time of writing, it's clear that interest in a new Jet Set Radio game - even if it is just an indie spiritual sequel - is sky high, and Naganuma's involvement is definitely a large selling point.

A planned sequel for the Nintendo Wii was scrapped, as was a 2017 project. The listing also promises simply: " you will encounter a lot of weirdos".Ī new Jet Set Radio game is something fans have been asking for for years, and a request that Sega has been strangely reluctant to follow through on. The Steam page listing describes a world "where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached", taking place in " a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma". That’s not what Cyberfunk is about.The game is confirmed to be coming to Steam on Windows, with no other consoles announced as of yet. On the contrary, Halo Infinite recently went viral for its poor fruit physics because players have become so used to having every single item in the world perfectly tailored to the endless possibilities of how they play. Start your own cypher and dance, tag, trick, face off with the cops and stake your claim to. It’s definitely impressive that when you kill a deer in Red Dead Redemption 2, its carcass remains in the world, slowly rotting, until either you deal with it or another event interferes with it - this is also the case with the object physics and ability to interact with the smallest of details in many other triple-A games produced today. Bomb Rush Cyberfunk, 1 second per second of advanced funkstyle. The game also seeks to let you interact with the world in the best possible way. Cyberfunk has breakneck movement, an explosion of colours, energetic grinding, and from the short gameplay trailer we’ve seen, it seeks to integrate actual gameplay into how it tells its story, rather than the typical gameplay-cutscene-gameplay rhythm games often fall victim to. I love that they strive to tell deeper, more meaningful stories as serious pieces of art these days, but games that embrace being a toy, that make you wish your PS5 came in frosted purple plastic, will always have a special place in my heart. Some games are better suited to photorealism, of course, but making people crunch for a month so that your video game rope is the ropiest rope that ever did rope is pretty ropey behaviour.Ĭyberfunk is a throwback to when games were fun. It needs to be just like a movie, because there is no greater compliment you can pay the auteurs of the industry than to compare their game to a film. It embraces a ‘90s aesthetic in a way triple-A games would be terrified of doing - everything at the top end of the industry needs to be photorealistic. Related: Twelve Minutes' Biggest Issue Isn't You-Know-What, It's The Storytellingīomb Rush Cyberfunk does not suffer from this lack of ambition. Developer Team Reptile announced that graffiti action adventure Bomb Rush Cyberfunk, a game that screams Jet Set Radio influence, will come to Nintendo Switch in 2022 as a timed console exclusive. We heap endless praise on them for painstakingly crafting horse testicles that shrink in the cold or t-shirts that lift over characters’ heads just like what mine does in real life, but are they really getting any more creative? Narratively, they explore more moral grey areas and try to construct moving stories beyond killamajig simulators, but even that is getting stale with Sony’s blockbuster farm falling back on an increasingly predictable formula. Games are startlingly unambitious these days.
